May 15, 2012 - a day that was marked on calendars, iPhones, Blackberries, and Droids of millions of fans of the long-awaited addition to the Blizzard Diablo series. Diablo III is a revisit to the things adored in Diablo II by fans and designers alike, all while adding the allure of new classes. Whether these classes be completely new, or combinations/remakes of older classes, their playability and appeal will form new class favorites without ENTIRELY renovating the feel of Diablo III's predecessors (Diablo and Diablo II).
Now, I won't pretend that I am an expert on all things of the Diablo realm for I have never played Diablo or Diablo II, but I have been a long-time fan of Blizzard games and Blizzard lore. My preference of play always was Warcraft, Warcraft II, Warcraft III (including Frozen Throne), and World of Warcraft. I've always enjoyed DotA and have been participating in the DotA 2 beta test. The lore of the latter two games overlaps some of the lore from Diablo so I am familiar with several of the key members of the lore (Deckard Caine, King Leoric, and Tyrael among the few), but I don't want to bore anyone with my lack of knowledge of the Diablo world - though Deckard Caine is quite the character!
- Error 3007 on login and during gameplay
- Hardware requirements
- Unsolved glitches/bugs
- Server saturation
Now, the first bullet is the most important for it proves my point earlier, that Blizzard just CANNOT effectively launch a game in which they expect millions of players to log in immediately at release date/time. The "solution" that Blizzard chose to enact was to release the game by regions (Europe, Asia, and the Americas). That's a step in the right direction, but releasing a game for the ENTIRE continent of North America is hard enough, then tacking South America on to it was a nail in the coffin of log in errors galore come 12:01am on May 15, 2012. The release should have been staggered by hour and released as per time zone - Eastern, Central, Mountain, Pacific, etc. that way the several million players in the Americas, alone, will not all log in simultaneously at 12:01am causing an Error 3007.
The following three points come with any PC game. Games are produced with better graphics, better physics engines, and the like so naturally hardware requirements are going to rise with every new game release. PC gamers are not console gamers - we don't buy a system and expect every single game release ( until a console upgrade is provided or a new model is introduced) to work perfectly with our system, regardless if it's 5 months, or 5 years, old. PCs are an investment and require frequent upgrades and are a much deeper money-sink than consoles due to the far more responsive graphics that a computer can provide over a console. Complaining that your game doesn't look pretty enough or work well enough ESPECIALLY WHEN YOU ARE PLAYING WITH THE MINIMUM SUGGESTED HARDWARE means you either 1) need to not play this game 2) sell your computer and play on a console 3) bite the bullet and drop $100 on a slightly better video card.
Glitches/bugs will never disappear with PC games, every patch opens new bugs that weren't there before, but patches the old holes. And server saturation - though a thorn in the sides of gamers - is a blessing to game designers and Blizzard for their game is popular!
That being said, due to my 9-5 job and actually needing a decent amount of sleep, I have not been able to log in to Diablo III since its release and I'm DYING a bit on the inside with every minute I have to wait! My monk is anxiously waiting to punch demons and zombies in the face! Come onnnnnnn 5pm!


